

While there are some noticeable "jaggies", the muted colour scheme of the game, combined with the nature of its incredible lighting, mean that the overall quality of the presentation is excellent.Īnti-aliasing doesn't play nicely with a fully deferred rendering setup and that's exactly what Dead Space and its sequel use. There's a similar setup to the original Dead Space here: both Xbox 360 and PlayStation 3 versions of the game feature a native 720p framebuffer but no anti-aliasing. To begin with though, let's take a look at the two console versions. There are actually two galleries to peruse this time around - a dual-format PS3 and 360 selection along with a triple-format offering that also includes the PC game. Dead Space 2, though, is the latest and perhaps greatest example of cross-platform conformity we've seen with Xbox 360, PS3 and indeed PC all providing the same, utterly brilliant experience.Ĭomparison assets demonstrate just how close these games look. So was Visceral Games' enjoyable, if limited, Dante's Inferno. However, it's rare that a game comes along where Xbox 360 and PlayStation 3 versions are so close that it is almost impossible to tell the two apart visually.īurnout Paradise was such a game, as was its unofficial successor, Need for Speed: Hot Pursuit. In that time we've seen many releases with massive technical differences that impact the gameplay experience, and we've waded through hundreds of titles where one platform may have marginal technical advantages over the other. We've been producing Face-Off features for almost four years now. For further important information about PS Now go to. Full terms apply: PSN Terms of Service at /legal. PS Now trials not available to current and/or previous PS Now subscribers/trialists and only 1 trial is available per user. Current and/or previous PS Now subscribers/trialists are not eligible for a trial.

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